![]() ![]() Randomly, when an enemy is killed they will drop a bonus that may be extra points, temporary invulnerability, fire bullets, slowing of time, and many others. ![]() Each level the player gains, the player can select special perks that range anywhere from faster reload times, faster shooting speed, faster movement, to status effects like radiation (creating an area of affect around the player that damages all enemies within its range), poison bullets, and many others. With each death of an enemy the player will gain experience points. The player has to eliminate the enemies before their health reaches zero. The player is placed in the middle of the map while enemies gradually enter and make their way towards the player.
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